Lightkey dmx2/20/2023 You could set individual Fade In/Out and Wait/Delay times for each moving light and each attribute. Colour, Gobo, Pan, Tilt, Everything.Īll of a sudden, things have got complicated. Professional moving light consoles have the ability to set fade times for individual fixtures and – wait for it – individual attributes. Understanding the simple use of Wait In/Out times helps us when it comes to controlling lighting cue transitions for each fixture. Wait/Delay times are also important in the creation of chases, which we will cover another time. These are simple illustrative examples that could be achieved using follow-on cues, but more complex combinations of Fade In/Out and Wait In/Out create nice changes in a single cue. Or maybe dimmer intensities from the previous scene should not start fading out until your new scene has completely arrived (Wait Out). Perhaps you want some moving heads to fade up, into view, before moving to their positions (Wait In). Wait In and Out delays are useful for fine tuning the actions of a transition. Ok, so you might be wondering why you would want a cue that doesn’t Go when you tell it to. Wait Out allows you to set a delay, similar to the Wait In time, between the Go action and the outgoing transition. Wait In allows you to set a delay between the cue action (GO) and the start of the Fade In transition. The default Wait In time is usually 0 seconds – Hit GO and the Fade In and Fade Out times start NOW. When you fire a lighting cue, press a button or push a fader up, you expect things to happen straight away. Moving light attributes that are in the outgoing scene are also subject to fade out times. The Fade Out time doesn’t just apply to fixtures that are actually faded out. This could be our Dimmer 0 again or different level such as 50%, set in the next cue. The Fade Out time is the measure of an outgoing cue. This might be dimmer 75% (as set in the next scene) or any other moving light parameters – Tilt Center Stage, for example. Fade In or Fade Up Timesįade In is the time between the start of a incoming transition, such as Dimmer back to 0%, and it’s completion. Let’s have a look at the simplest cue timing parameters before we go on to using time with intelligent lighting. While cue timings are important when working with conventional fixtures, the extended dynamics of moving lights make effective transitions a top priority. Dramatic crashes between contrasting environments or subtle shifts of focus on the stage. Multi scene shows rely on changes in the lighting and getting from A to B can be done in different ways. The new Timeline window, seen at PLASA, soon to be available on the MagicQ software courtesy of Cham Sys Why is time important in modern lighting?Ĭue fade times have long been a part of conventional lighting design. Today we are going to focus on lighting cue timing (rather than chase times )and learn some of the options to improve a scene transition. Use of fade times and creating well structured transitions is just as important and it can make the lighting of the smallest show much more professional. Setting lighting levels to create scenes is only part of the lighting designer’s toolkit. Once the lighting designer has chosen fixtures and hanging positions (and the the lighting system works ), the real design fun begins with the lighting plot. This article looks at the importance of time in lighting design and console programming for moving lights plus some practical uses for cue timing controls.
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